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  • G-Cube features in Training Industry Inc’s Top 20 Gamification Companies 2014

    Published on November 1, 2014

    TrainingIndustry.com has declared G-Cube as one of the Top 20 Gamification companies in 2014. This is a coveted honor in the field of Gamification – a clear indicator of G-Cube’s dedication to keeping up with the latest in learning trends and technologies.

    TrainingIndustry.com is a global organization that recognizes the top-achievers in the world of organizational training. It represents players in the industry, who show outstanding promise and a commitment to improve learning through technology.

    G-Cube’s capabilities in the field of developing learning games are varied and prolific. With a close eye on developing trends and changing needs of the corporate audience, we believe that technology and instructional design have to go hand in hand to create impactful learning games. From creating custom-built games to aligning game mechanics to enhance learning solutions and infusing game-based learning in Learning Management Solutions – we do it all.

    Manish Gupta, CEO G-Cube, says, ‘Learning games are now being recognized as an impactful way of e-learning delivery. We have been keenly interested in game-based learning ever since the days of early adoption and, over the years, we’ve built the resources to develop games using not only our technical expertise but also our close understanding of what the learner needs. This award is indeed a great achievement for us and we draw immense inspiration from it to continue to strive for excellence through innovation.’

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